
Gamewright • 2016
A card-drafting game where you're building the best meal from a conveyor belt of sushi. Pick a card, pass the rest, repeat. After three rounds, whoever assembled the most satisfying menu wins. The "Party" version adds a modular menu — before each game, you choose which dishes are in the deck from around 20 options. Edamame plays differently from Tofu plays differently from Eel. This means you can customise the game's complexity: all simple dishes for a family table, or a trickier combo for experienced players. Each dish scores differently. Nigiri is straightforward points. Tempura scores as pairs. Sashimi scores as triples. Dumplings scale up the more you collect. Wasabi triples your next Nigiri. The scoring rules are on the cards, so you don't need to memorise anything. Games run 20-25 minutes. The simultaneous drafting means player count barely affects the length. It handles 2-8 players, though 2-3 feels a bit thin because you see most of the cards through the draft. It's the best entry point to card drafting. Younger kids can play it, older players still find the menu combinations interesting, and the art is charming enough that people enjoy just looking at the cards. The tin box travels well too.